How to get 2d photo to display uncompressed in game
photo texture in game appears blown out and severly compressed. have been trying all different settings but cant get in game to match the original photo. used png image. For material i just tried plugged into emmissive or base color with opacity mask . then put the material on a static mesh plane. Is there a way to do this properly that im missing ?
asked Aug 17 '17 at 04:12 PM in Rendering
Compression Settings: UserInterface2D Mip Gen Settings: NoMipmaps Texture Group: UI sRGB: unchecked Filter Nearest
With these settings and your already set unlit material, you should get your texture colors in your level if you don't have other post processes active like auto exposure, fog etc.
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