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How to get 2d photo to display uncompressed in game

photo texture in game appears blown out and severly compressed. have been trying all different settings but cant get in game to match the original photo. used png image. For material i just tried plugged into emmissive or base color with opacity mask . then put the material on a static mesh plane. Is there a way to do this properly that im missing ?

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Product Version: UE 4.17
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asked Aug 17 '17 at 04:12 PM in Rendering

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avatar image RotemS Aug 17 '17 at 04:20 PM

change the materials shading model to 'unlit' and plug the texture into emissive.

avatar image TGStudio9 Aug 17 '17 at 07:53 PM

thanks Rotems helps with the contrast but the quality is still lot less, is there way, to keep it exacly like the original and still cast shadow ? thanks

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Compression Settings: UserInterface2D Mip Gen Settings: NoMipmaps Texture Group: UI sRGB: unchecked Filter Nearest

With these settings and your already set unlit material, you should get your texture colors in your level if you don't have other post processes active like auto exposure, fog etc.

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answered Aug 17 '17 at 06:31 PM

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avatar image TGStudio9 Aug 17 '17 at 11:56 PM

thanks that helped a lot Ninjin

avatar image Nuclear Arbitor Aug 18 '17 at 07:53 AM

please flag as answered.

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