How to get 2d photo to display uncompressed in game

photo texture in game appears blown out and severly compressed. have been trying all different settings but cant get in game to match the original photo. used png image. For material i just tried plugged into emmissive or base color with opacity mask . then put the material on a static mesh plane. Is there a way to do this properly that im missing ?
thankyou

change the materials shading model to ‘unlit’ and plug the texture into emissive.

thanks Rotems helps with the contrast but the quality is still lot less, is there way, to keep it exacly like the original and still cast shadow ?
thanks

Compression Settings: UserInterface2D
Mip Gen Settings: NoMipmaps
Texture Group: UI
sRGB: unchecked
Filter Nearest

With these settings and your already set unlit material, you should get your texture colors in your level if you don’t have other post processes active like auto exposure, fog etc.

thanks that helped a lot Ninjin

please flag as answered.