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Combat Camera Lock-On System Multiplayer

Hi everyone,

Me and a friend are creating a ninja third person multiplayer combat game similar to a Naruto Storm/ Dragon ball Xenoverse combat system.

We have characters launching shurikens in front of them for now, with some animations and we wanted to include a camera locking system so you could lock on player 2 with the camera targeting on an invisible point between the two players just as Naruto Storm or Xenoverse. Do you know what would be the easiest and most efficient way of doing so?

Sadly all the tutorials I've found for that are working in singleplayer or on an Enemy blueprint and we want the locking system to work on the ThirdPerson Blueprint so it can lock others players but not the owner of the Lock On. Do you guys have any ideas on how to do so?

Thanks ;)

Product Version: UE 4.17
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asked Aug 17 '17 at 04:49 PM in Blueprint Scripting

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avatar image Unitstorm Aug 31 '17 at 11:33 PM

We have a locking system working on another player right now.

But.. We cannot switch between targets. Furthermore, Unreal returns None trying to access Get_Array_Item, do you know what we have to do?

avatar image imad laggoune Aug 02 '18 at 12:54 PM

am trying to do same thing but my system looks so like robot but in another games its dynamic and smooth , anyidea

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