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Skylight color in sequencer

I tried using the sequencer to set the skylight color and came across this issue: https://answers.unrealengine.com/questions/660550/sequencer-dont-keyframe-sky-light-color.html

Wondering what the easiest workaround for this would be? I'm hoping to have the color change over a long period (half an hour ish), would this be simple to set up with blueprints? Still quite new to UE!

Product Version: UE 4.17
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asked Aug 17 '17 at 06:12 PM in Using UE4

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avatar image Max.Chen STAFF Aug 18 '17 at 06:11 AM

Yeah, sorry, this bug won't be fixed until 4.18.

As a workaround, you could probably send a custom event from a sequencer event track which would call the SetLightColor function on the skylight.in blueprint.

avatar image KimLaughton Aug 30 '17 at 01:41 PM

Thanks Max, sorry - incredibly slow response!

The scene over a period of around half an hour goes from misty and overcast to a kind of deep red and very foggy (as in the shots). I'd like to be able to lighten the shadows (the way the skylight does) and so the change in color needs to be gradual. I guess triggering the color change as suggested couldn't fade over the time period? I wonder if I could double up the directional lights, one with shadows on and one with them off to fill in a bit? alt text

shots.jpg (683.4 kB)
avatar image KimLaughton Aug 31 '17 at 02:55 PM

I've been trying to trigger the color change with the event track (if I have to I can manually add a large number of keyframes to make the transition smooth) but can't get the event to fire...alt text

light-color.png (322.2 kB)
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Answering my own Q, but may be handy for anyone who comes across this.

I set it up so it checks the color of the main light in the scene and copies that - and it used the event track to trigger this check a large number of times over the animation so the color change is smooth.

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skylight.png (412.3 kB)
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answered Aug 31 '17 at 05:06 PM

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