4.17.1 Blueprint Doesn't 'Dirty' when using Reset to Default
I had a few blueprints that triggered a warning that they were saved without a version. I was going through each one, changing something, saving, compiling, changing it back, saving, and compiling. That got rid of the error.
However, I noticed that if I changed something away from default and saved/compiled, when I went back in and hit the 'Reset to Default' next to the item, it would dirty the save but not the compile.
Reproduction steps -
UMG widgets do not exhibit this behavior. They show dirty when using the arrow...
macOS 10.12.6 - UE 4.17.1
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Sep 07 '17 at 07:20 PM
Rudy Q ♦♦ STAFF
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