Editor crashes on building lighting

I’ve been trying to get into using Unreal Engine, but these crashes is making that impossible. Whenever I try building levels, specifically building the lighting, the program stops working and Windows gives me a prompt to close it. I tried deleting things in the level one by one, first the lighting, lastly the player start, and each time I still get the crash. It happens across all versions I have, 4.17, 4.16, 4.9. It happens when I turn off my firewall and anti-virus Here’s the last bit of my project log before it crashes, as well as a picture of the SwarmAgent Log, and TCPView showing the port that SwarmAgent is using.

2017.08.17-18.24.57:439][356]LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up ...
[2017.08.17-18.24.57:445][356]LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:8008

Server stack trace: 
   at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
   at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
   at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
   at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
   at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
   at NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)
[2017.08.17-18.25.02:595][356]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2017.08.17-18.25.02:596][356]LogSwarmInterface: [TryOpenConnection] Local Process ID is 7108
[2017.08.17-18.25.07:502][356]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
[2017.08.17-18.25.07:502][356]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2017.08.17-18.25.07:502][356]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2017.08.17-18.25.07:502][356]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2017.08.17-18.25.07:503][356]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2017.08.17-18.25.07:503][356]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED

[2017.08.17-18.25.07:904][356]LogEditorBuildUtils: Build time 0:14