Emissive lighting through translucent object
I am trying to set up a scene similar to this:
Basically, I want the bulb's filament to light up the scene. I set the filament's material to emissive and set the glass shell to 0.1 opacity. However, I can barely see the filament up close.
What am I missing here? I am taking baby steps here, would really appreciate it if someone can point me in the right direction :)
asked Aug 17 '17 at 08:18 PM in Rendering
you may need to crank up the emissive power. use a multiply node on your emissive map to increase the brightness.
answered Aug 18 '17 at 07:59 AM
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