Emissive Material behavior completely different from 4.14 to 4.15
I just noticed that emissive materials behave completely different from 4.14 to 4.15 and I'm wondering if there's any way to get back the previous functionality or what I need to change to make emissive materials in 4.15 add more color to the scene.
Case in Point:
On the left is an emissive material in 4.14. Notice the amount of glow around the preview and how much color is added to the scene. The same basic material in 4.15 though looks completely different. Is it possible to get this same effect in 4.15? What changed?
asked Aug 17 '17 at 08:31 PM in Rendering
Unreal Engine changed their tonemapper with 4.15, therefore bloom looks different. Here is a forum discussion to bring it back and here someone suggested changing the DefaultEngine.ini and cranking up the values can get close to the old tonemapper. I didn't test this suggestion though, so I can't guarantee if it's the same result.
answered Aug 17 '17 at 09:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here