VR - Face locked stereo layer doesn't follow camera after "Set Orientation and Position" on GearVR and Rift
Previously (tested on 4.15) the node "Reset Orientation And Position" could be used to rotate the camera, and any Face Locked stereo layer would remain, well, face locked.
As of 4.17.1, "Reset Orientation And Position" rotates the camera in VR properly, but the stereo layer no longer follows the camera.
Since this is currently the only good method I know of of rotating a player in VR, and I cannot seem to force the stereo layers to follow with set rotation (component, scene, or actor, same results) or whatever, they seem completely broken to me.
Steps to reproduce: (4.17.1)
The same steps on 4.15.3 result in a perfectly face locked face locked layer
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Sep 11 '17 at 06:57 PM
Rudy Q ♦♦ STAFF
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