Reflecting Material / Mirror like (Not showing Player Model)
I wanted to create something like a mirror. Don't have to be perfect mirroring, but should do it in general.
I found many tips already but struggle now in the end..
I have material config: - BaseColor wihte - metallic 1 - specular 10 - roughness 0 - And I set up a SphereReflectionCapture already and checked if the radius is big enough
It seems basically fine, but i have 2 problems:
Best regards and thanks a lot!
EDIT: I switched from "SphereReflectionCapture" to a "PlanarReflection" and this solved both problems. But I am not sure if this is the best solution.
Is that a normal behavior, that "SphereReflectionCapture" is not reflecting the character player model? Or could I change things on "SphereReflectionCapture" also to have reflected the player model itself. And also get rid of the "diffuse / blurred" when step near?
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