Hello,
I wanted to create something like a mirror. Don’t have to be perfect mirroring, but should do it in general.
I found many tips already but struggle now in the end…
I have material config:
- BaseColor wihte
- metallic 1
- specular 10
- roughness 0
- And I set up a SphereReflectionCapture already and checked if the radius is big enough
It seems basically fine, but i have 2 problems:
-
My player character will not be reflected. What I have to change to see my own controlled player character in the material reflected? I use the basic third-person model out of UE4 starter content.
All meshes are reflected, all walls and props, but it is not reflecting the player character model. -
When i step near the material, it gets diffuse / blurred. When I step more back and be far away from the material, then the reflection is more clear and sharp as I want it. I played arround with settings but don’t get the setting to influence that. Everytime I step near the mesh with that material the reflection will get more diffuse / blurred and better when I am more far away. Why and how could I change?
Best regards and thanks a lot!
EDIT:
I switched from “SphereReflectionCapture” to a “PlanarReflection” and this solved both problems. But I am not sure if this is the best solution.
Is that a normal behavior, that “SphereReflectionCapture” is not reflecting the character player model? Or could I change things on “SphereReflectionCapture” also to have reflected the player model itself. And also get rid of the “diffuse / blurred” when step near?