UMG: Anyway to get Focused button acting as Hovered?

I’m trying to find a way to make a keyboard/controller friendly UI, however the small dotted line is not obvious enough. It would be ideal to have the keyboard/controller focused button to look the same as the current mouse hovered button.

Any ideas would be appreciated.

I’m having the same situation here. For some reason, the focused buttons don’t appear as hovered, when focused by keyboard or gamepad. Only appears that way when actually hovered by the cursor. Any ideas?

I added this to my Menu Button -

‘Event on added to focus path’ - set focused style - set as background color Then, ‘Event on Removed from Focus Path’ - set focused style - set as background color.

My buttons work great in controller but mouse does not unfocused the first focused menu item. Even ‘Event on Focus Lost’ is not moving my initial focused button hover style.

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You could always add a function to reset button styles to On Hover, or On Hover - Focus Button