How Can I Load a New Level With SubLevels?
I want to use the Level Streaming for loading a new map. I made a Blueprint in PlayerController like this:
I intended when the "LoadLevel" Event triggered, the "EmptyLevel"(actually, it's not empty) is opened, and the sublevels of the "EmptyLevel" streamed by the "LoopLoading" Event. But, sublevels weren't loaded and they logged a following message.
The "EmptyLevel" consists of several sublevels:
How can I load the level and stream sublevels successfully?
asked Aug 18 '17 at 06:46 AM in Using UE4
I figured out the reason. Because streaming phases were on a PlayerController's Blueprint. The PlayerController would be reset when the new level loaded. So I move the functions into GameInstance's Blueprint, it is resolved.
answered Aug 21 '17 at 02:28 AM
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