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How Can I Load a New Level With SubLevels?

I want to use the Level Streaming for loading a new map. I made a Blueprint in PlayerController like this:

alt text

I intended when the "LoadLevel" Event triggered, the "EmptyLevel"(actually, it's not empty) is opened, and the sublevels of the "EmptyLevel" streamed by the "LoopLoading" Event. But, sublevels weren't loaded and they logged a following message.

LogLevel:Warning: Failed to find streaming level object associated with 'VR_LargeCubes'


The "EmptyLevel" consists of several sublevels:

alt text

How can I load the level and stream sublevels successfully?

Product Version: UE 4.16
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level01.png (185.7 kB)
level02.png (9.4 kB)
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asked Aug 18 '17 at 06:46 AM in Using UE4

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Rexion_ize
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I figured out the reason. Because streaming phases were on a PlayerController's Blueprint. The PlayerController would be reset when the new level loaded. So I move the functions into GameInstance's Blueprint, it is resolved.

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answered Aug 21 '17 at 02:28 AM

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Rexion_ize
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You need to use Level Streaming Volumes to load specific sublevels into the persistent level. You don't need to manually load the sublevels.

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answered Aug 18 '17 at 05:24 PM

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BenVlodgi
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