Receiving UDP data on IOS
I successfully implemented a plugin which receives and sends UDP packets on a specific port and IP. Ramas tutorial (https://wiki.unrealengine.com/UDP_Socket_Sender_Receiver_From_One_UE4_Instance_To_Another) helped me a lot. I tested it on Windows, an Android phone and even on a MacBook as a Mac application and everything worked.
Now I wanted to test it on an iPad (deploying from MacBook). The level looks the same, but data is not being received. Does anyone else have the problem of not receiving UDP data in an iOS UE4 application?
I checked in Wireshark on the iPad, the UDP packets are being received on the iPad itself, so I guess some permissions or something like that are missing to allow the UE4 application to receive data from wifi? Like permission.INTERNET in Android?
asked Aug 18 '17 at 11:53 AM in Packaging & Deployment
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