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Center cursor on an Oculus? Or, use linetrace like a cursor?

I am trying to lock the cursor to the center of my screen in the VR preview. This is the setup I have in blueprints.

alt text

However, when I run the program, the cursor is always locked to the bottom right of the viewport (in the red circle) alt text

What am I doing wrong? I can't seem to get the cursor near the middle of the screen.

The thin blue line on the second screenshot is a linetrace, which is always centered, but I'm not sure how to use that with Cursor events.

Product Version: UE 4.16
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asked Aug 18 '17 at 02:11 PM in Blueprint Scripting

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RoostADK
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