Set skeletal mesh by name runtime

Hello, how could i set skeletal mesh when i am playing?

i am getting name and set skeletal mesh needs skeletal mesh reference. How can i obtain it?

i managed to get this working somehow, but when server creates session, it sets skeletal mesh and when client joins, he sees old mesh of server, clients mesh is then updated, but server mesh dont.

how to manage it via steam?

this for Communication: Blueprint Communications | Live Training | Unreal Engine - YouTube

and this for Networking: http://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf

Aswell as Content Examples from the Learn tab =)

Get your Learning hat on.

Good Luck

I tried several solutions, but i didnt manage to get this working… server changes his mesh, when client joins → server changes mesh of client, but client still sees old server mesh… I tried even set players when joining and then loop with changing mesh… maybe i did it wrong.