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session gets destroyed by invalid playerstate

I will explain the process right here. The player makes a server a client joins the server when they are ready, the game starts so that is the part where the servertravel occurs. while traveling the client disconnects. I didn't have this problem in 4.16 but in 4.17 this problem occurs.

I hope somebody can help me with this because I am stuck now : (

I have also reproduced this problem and that worked fine. Migrating also doesn't help. And also I have upgraded this project from 4.16 to 4.17

The gamelogdisconnecterror is the log from the client and the other one is from the server.

I can see that there is something wrong with the playerstate. And the session gets detroyed by the invalid playerstate and that causes the disconnect. I have tried setting the playerstate to the default one but that also didn't help. Regards. Lex link text link text

Product Version: UE 4.17
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asked Aug 18 '17 at 02:43 PM in Blueprint Scripting

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