Procedural Mesh has inconsistent colliders created depending on play / build method.
Play Mode: collision works.
Launch/Build Mode (Windows/Desktop): collision does not work. (No collision is generated)
The source code that I'm using is from this tutorial: https://wiki.unrealengine.com/Procedural_Mesh_Component_in_C%2B%2B:Getting_Started
asked Aug 18 '17 at 03:04 PM in C++ Programming
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