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Error during cross compil Linux

Hello,

I downloaded the UE4 from Github, install the toolchain Clang 4.0, launch setup.bat and GenerateProjectFiles.bat So I launch VS2017, build the engine for Windows plateforms. I have no issues.

When I change the plateform target to Linux, I lauch the build but the build failed. I have no really errors message, but in logs input, I have this :

C:\Program is not recognize as an internal or external command. the file is not found

This message repeat for all libraries link (libUE4editor-UMG;so, libUE4editor-sourceControl.so, ...)

So, what is wrong ? Thanks

Product Version: UE 4.17
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asked Aug 18 '17 at 05:02 PM in Packaging & Deployment

avatar image

Vana29
31 4 6 7

avatar image ScottMichaud Aug 19 '17 at 04:04 PM

In command prompt, what does the command:

echo %LINUX_MULTIARCH_ROOT%

... say?

avatar image Vana29 Aug 19 '17 at 06:25 PM

C:\Program Files (x86)\Toolchain Cross compiling\v9_clang-4.0.0-centos7

avatar image ScottMichaud Aug 19 '17 at 06:43 PM

Looks like, for some reason, it's being cut off at the first space.

Try copying it to C:\Toolchain, updating the LINUX_MULTIARCH_ROOT environment variable to point to C:\Toolchain, rebooting, and trying again. (GenerateProjectFiles.bat, launching VS, then trying to build the engine.)

avatar image Vana29 Aug 22 '17 at 03:11 PM

Yes, I move the directory to C:/ and I have no error ! Thanks for help :)

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