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I fall through my floor!

I have a static mesh for my cave floor. But I fall through it. Im using the Third Person Example from Epic Games. I set the collision from the floor to "blockall" and usually I dont fall through it?! Hopefully some of you got ideas how to fix this.

Product Version: UE 4.17
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asked Aug 18 '17 at 05:30 PM in Using UE4

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Netroxy
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avatar image Im playing nude Aug 18 '17 at 05:40 PM

Post a picture of how you've got it setup please.

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Take a look at this page and see if it helps: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/SettingCollision/

My guess is that there is no collision added to the mesh, and you will need to generate it. To do so, open up the mesh in the content browser and open it. Along the top of the window you should see a drop down menu marked "Collision". Beneath that is an option "Auto Convex Collision". Try adding that and see if it makes a difference.

There is also an option in the details panel in which you can set the "Collision complexity". Try adjusting that field too.

I'm not currently able to check this myself, and it's been a while since I messed with mesh collision, so I'm sorry I can't be of more immediate help!

I suspect that you might have un-ticked some kind of collision option on import, and if the problem persists then a reimport may resolve it.

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answered Aug 18 '17 at 05:41 PM

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Greywacke
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avatar image Netroxy Aug 18 '17 at 05:45 PM

Thank you!! I forgot to set the collision in the mesh editor :) I now have a simple box collision and it is working.

avatar image Greywacke Aug 19 '17 at 02:41 PM

Glad to hear. It's easily done.

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