I fall through my floor!
I have a static mesh for my cave floor. But I fall through it. Im using the Third Person Example from Epic Games. I set the collision from the floor to "blockall" and usually I dont fall through it?! Hopefully some of you got ideas how to fix this.
Take a look at this page and see if it helps: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/SettingCollision/
My guess is that there is no collision added to the mesh, and you will need to generate it. To do so, open up the mesh in the content browser and open it. Along the top of the window you should see a drop down menu marked "Collision". Beneath that is an option "Auto Convex Collision". Try adding that and see if it makes a difference.
There is also an option in the details panel in which you can set the "Collision complexity". Try adjusting that field too.
I'm not currently able to check this myself, and it's been a while since I messed with mesh collision, so I'm sorry I can't be of more immediate help!
I suspect that you might have un-ticked some kind of collision option on import, and if the problem persists then a reimport may resolve it.
answered Aug 18 '17 at 05:41 PM
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