SkeletalMesh not Generating onHit or onOverlap

I’m having some difficulty getting my “player arms” mesh to generate onHit or onOverlap events.

Here is a picture of the mesh setup in viewport (you can see settings on the right):

I’m trying to generate onHit (ideally) or onOverlap during my punching animation, but it won’t fire. Here is the physics asset, you can see the collision on the mesh:

And here are the actual events:

Am I missing something?