Playback music through levels.

Is this possible without a persistent level and level streaming? I’m working on an Angry Birds style game where my levels are pretty simple and not huge, but I have no experience with persistent levels or level streaming, so if there is a way to implement continuous music through level changes without having to change up my level progression system that would be optimal, I’ve seen some older threads from a few years ago on this, but not sure if it is possible on later versions.

Another reason I would like to avoid level streaming if possible, is that currently, I use my level blueprints, to set variables in my game mode blueprint, and this way I can easily set the number of projectiles the player has to shoot, the number of enemies in the level (so the the game mode knows how many need to be destroyed to complete the level), camera settings, and a host of other things, I’m not sure how well this would carry over to level streaming.