Is it possible to use the World Browser/Composition as a minimap?

Hello,

Is there a way to use the world browser functionality for when you play in editor (world browser simulating location and traversal) to project it as a minimap?

It seems to have the functionality I’d like to use as a minimap already built in during it’s simulation.

Thank you!

Don’t think there is any way to access any rendering from the world browser. If you just want a basic minimap this isn’t too terribly hard to start off. It just involves a Scene Capture 2D Actor, a render target asset, and a custom hud to start. If you want more info let me know!

Thanks for the reply!

Yeah we’ve been looking into basic minimap functionality. However, we’re not sure if we can get what would like out of that. Our World tiles will be laid out, but locations of assets inside each tile may be given different locations when spawned. So I’m not sure if a typical capture would be done on the fly or if it needs to be a premade 2D texture.

I would really welcome a bit more info on getting the scene capture to appear on screen/hud, Rimmy. I’m using the vehicle template with landscape. A simple red dot to show player on a minimap would be great. any pointers appreciated.

I actually have an example of this setup but it only works in 4.3 so you may need to make a new project to try it out. I recommend a Third Person blueprint to be safe.

Extract it all into the Content/Minimap folder and then in the example map just set the game mode to Minimap. Lemme know if it doesn’t work

Great, Will take a look, thanks a lot!

heheh, perfect! thanks very much indeed for help there. I’m gonna go play around with it more. To clarify a bit -when using vehicle template - for example… I left the gamemode to the vehicle template (mygame) but changed hud to minimap. then set scenecapture to the RT that you included. Perhaps those steps were assumed by you? (if not, let me know as I may be doubling up things).
might help anyone else starting from scratch on this.