I’m working on a VR game where you can grab things and drop them.
I want to be able to pick up an item, drop it (its now falling with physics), then pick it up in mid air.
When I go to pick it up in mid air, it still tries to fall even though I SetSimulatePhysics(false) when I grab. How can I stop the item from tying to keep falling when I grab it in mid air?
I tried taking the primitive component and setting its velocity to 0 on grab but that did not have any effect.