Why are the Emmisive colors on textures not appearing correctly?
Hi Guys! I have a question, or maybe a submission for an update to version 4.3 Creating textures, and learning from Zack's video "Unreal Engine 4 Materials 6 Commenting and Enhancing Materials" I noticed that for getting emmisive color to shine on my texture is not working for me properly: ![alt text]
But, it is working for me when I changed my material blueprint to this: ![alt text]
Now, my project deals mostly with texture sizes from 128x128 to 256x256, so I'm only quessing I'd have to use larger sizes as Zack's video (brobably) shows, but for smaller size I had to change it. So, if texture sizes are the problem here, is there also another way of dealing with this problem that I'm not aware of (?), or maybe you guys could do an update to this, the next time it is available.
Thanks, Daniel. : /storage/temp/10373-ue4_image1.png : /storage/temp/10374-ue4_image2.png
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