Hello,
My sprites use the ‘MaskedUnlitSpriteMaterial’ based on ‘DefaultSpriteMaterial’ and i cant get correct color when placed in my game.
Look this example:
The colors are fine when i look my sprite asset in the editor. Both LIT and UNLIT mode are fine, the colors never change, and this is fine, because the material is UNLIT
but now if i place this sprite in my level look what happen, colors in LIT and UNLIT are not the same !!!
My level have 0 ligth, i dont use post process volume. I dont understand why my sprite placed in level have different color between lit and unlit mode since they are based on material that is UNLIT
if this isnt a bug, can you provide me step by step how to get correct color (did i miss to disable something ?)
if this is a bug, that would help me to focus on others things and wait for a fix :o
thanks