Weird geometry bug
Hello! So, I can't teach myself to use any editing software. I just cant use them.
I am building a game and I wanted to do a signal for a train (just design wise, not functional) and I made it using a 4 cylinders and a super awkward sphere. The thing is, the geometry bugs out when close together. (I updated my GPU drive just so you know). Take a look:
asked Aug 19 '17 at 11:20 PM in Using UE4
Either these faces are missing or if they are just visible from one side, then the Normals are inverted. If you are using blender to make your Assets: Go in edit mode and press ctrl+N to let blender calculate the normals again or press space and search for flip normals. Flip the normals on the affected faces. There also is a Check box to render the backface Culling in Blender in the the right panel of the viewport (press N to show the panel), the checkbox is under the 'Shading' tab.
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answered Aug 19 '17 at 11:56 PM
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