Async Load Primary Asset
In the dropdown from the "Async Load Primary Asset" node I only have actors and levels, but the class of the object returned by the node is "BlueprintGeneratedClass". I was expecting the same classes as the items from the dropdown. Casting fails.
If loading is successful, how do I add the return from this node to my level ?
Found nothing in the docs: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UBlueprintGeneratedClass/index.html
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