In the dropdown from the “Async Load Primary Asset” node I only have actors and levels, but the class of the object returned by the node is “BlueprintGeneratedClass”. I was expecting the same classes as the items from the dropdown. Casting fails.
If loading is successful, how do I add the return from this node to my level ?
moreover, in my test project the node seems not to be async at all: when loading a level the game freeze at first and then i got a low framerate until the level is fully loaded, anyone experiencing this?