My static mesh turns black!

Sorry guys, but I cant find any tutorial how to fix it that helps me!
Hopefully some of you got a solution for me.
I have meshes made with Blender. And imported the meshes as .FBX file.
I tried to change the lightmap index to 1 and the lightmap resolution to 512 and higher.
Re-render the lighting and always, after lighting rebuild all meshes are black!
And I wrapped the mesh with Blender but still black. The weird thing is, sometimes if I go near to the static mesh it is normal, and only in distance black.
The next weird thing is: if I set the mobility to “movable” the mesh is normal! But I dont want it to be movable because the movable meshes have no shadows.
Any ideas?

Did you make a UV map for it?

Movable meshes have shadows, the player character is also a movable mesh after all. They’re just calculated in real time which isn’t that great for environmental objects.
Bad Normals can turn the mesh black, try reimporting without importing tangents/normals, if you haven’t already. Doesn’t really explain why it’s only after building the lighting though.
Or maybe it’s a LOD problem (in case you have some), you could go into Mesh LODs Visualisation Mode and get close to the mesh. If the good shading is back when it’s at LOD0, you know there is a problem with your LODs.
Are they still black if you place a bright light source directly next to them?

Yes I tried to reimport the meshes. And the meshes dont have any normal maps, the material is just a Constant4Vector (one color). If I place a bright light source next to the meshes they are normal!
I tried another material and it works now. thank you!

1 Like

already solved :slight_smile: