Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Backface shading doesn't work with 2-sided-sign

So here it is. Simple plane with simplest material doesn't want to render itself properly, what am I missing?

alt text

alt text

Product Version: UE 4.16
more ▼

asked Aug 20 '17 at 10:45 AM in Rendering

avatar image

85 7 12 16

avatar image Fisher007 Mar 10 '18 at 06:11 PM

Did you ever figure out the solution for this?

avatar image Pirog Mar 11 '18 at 06:42 PM

not a proper solution, of course, but it worked: I literally just added a second plane with inverted normals in half millimeter from the first one. Yes it's wrong and the idea behind this was to make it work by the shader itself, but I've tried all the options at the engine and had to make solution in 3d app. :(

avatar image Fisher007 Mar 12 '18 at 11:52 AM

Did you try not having the two sided sign in the material? If yes, what errors did it cause?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question