Character Keeps Jumping

My character keeps jumping, the game thinks that it is in the air, even when on the ground, this happens when I load a new level and spawn at a location.

It happens when I update my character animations and mesh. Basically the “is falling return boolean comes back as true”.

Could you provide some more information?

Is this a template project?
Could you provide some image examples?

The game thinks my character is falling, and returns true although it is on a surface.

Take a look that the WalkableFloorAngle on your Character Movement Component inside your Character is not 0.

I did not correctly update my animations in the Animation event graph; this is because the updated animations had different new names.

However the time remaining function for an animation was set to 0.1, and was too small for my animation sequence, setting this to 0.2 allowed the transition to complete.