Home key vs F key

In UDK the Home key or GoTo Actor icon is really handy.

In Rocket this seems to be F (center in view).

But it performs worse in that in UDK other objects did not show up in between the camera and the selection whereas in Rocket this happens.

For example, I selected the comment box in the eventgraph example project and chose F and it was about 3 seconds of mouse LMB to zoom in on the centered object. Am I missing something here?

Hi Tom,

Thank you for your feedback. The default keybinding for “Focus Selected” is set to ‘F’ because it is also the Maya standard and our developers wanted the UI to be friendlier to Maya users. It can be rebound to “Home” by going to the Editor Settings > Keyboard Shortcuts, then searching for “Focus Selected”. The distance that the camera focuses at is based off of object bounds. Blueprints have bounds based off of their components and certain properties, so it may focus farther away than expected.

I would like to look into the issue of it not completely zooming to the object you described. Could you clarify, do you mean you found the object in the ContentExamples.project and Blueprints_Advanced.umap? I would be happy to reproduce the issue and show it to our developers once I have more details.

Thank you,

Alexander

In the Kismet Examples project I selected the comment box in the middle of the scene near the tree and pressed F and I was kind of in front of it but looking through the walls of the room.

That object is tied to the world origin, so it is including the origin in it’s bounds. If you move the Commentary Box away from the 0, 0, 0, Location you can see the camera will be farther out to fit both the origin and the asset in the viewport. I hope that clarifies the issue.

Cheers,

Alexander