Is there anyway to replicate the mouse movement of the quake engine into unreal engine?

Is there anyway to replicate the mouse movement of the quake engine into unreal engine?

Like:
m_yaw 0.022
m_pitch 0.022
m_side 0.25
m_forward 0.25

Im not sure I understand what you mean by replicating quake controls to unreal. In fps on pc, they use the same controls. Might be some scaling difference but otherwise they use wasd like most fps games. Do you mean get the same amount of motion in unreal as you see in quakes movement?

Thanks for the answer, i’m more talking about mouse movement :slight_smile:

You mean how the mouse rotated the view in quake? Left and right and up and down, correct?

If so, then set axis mappings in your settings for your mouse axes. Then in your character blueprint, for each axis mapping add am event and call AddControllerYaw and AddControllerPitch respectively for each. You may also need to set UseControllerRotation in your character blueprint.