Dynamic NavMesh not working with tiled landscape.
I tested the system in a test level and it works as intended, but I have a large tiled landscape and the navmesh does not generate, the navmesh bounds are covering the entire map, the AI has a NavigationInvoker component but it does not work like it did in the test level.
asked Aug 20 '17 at 07:31 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here