I’m using the ewheeled blueprint to create a drivable simple cube car but UE 4 crashes when I press play. I’m using the “flying template” and there is no problem flying the saucer.
!Id:34f92e9f2d4e8170e85d22b2220ea24b
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: UpdatedComponent->GetBodyInstance()->GetPxRigidDynamic() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Engine\Private\Vehicles\WheeledVehicleMovementComponent.cpp] [Line: 155]
KERNELBASE + 23544 bytes
UE4Editor_Core + 2998748 bytes
UE4Editor_Core + 1620298 bytes
UE4Editor_Core + 1561376 bytes
UE4Editor_Engine + 15270281 bytes
UE4Editor_Engine + 15270019 bytes
UE4Editor_Engine + 1654141 bytes
UE4Editor_Engine + 1774453 bytes
UE4Editor_Engine + 1772406 bytes
UE4Editor_Engine + 1763753 bytes
UE4Editor_Engine + 5147500 bytes
UE4Editor_Engine + 3681127 bytes
UE4Editor_Engine + 3667256 bytes
UE4Editor_Engine + 3583035 bytes
UE4Editor_Engine + 3675040 bytes
UE4Editor_UnrealEd + 3380279 bytes
UE4Editor_UnrealEd + 3495204 bytes
UE4Editor_UnrealEd + 3562059 bytes
UE4Editor_UnrealEd + 1462885 bytes
UE4Editor_UnrealEd + 5375494 bytes
UE4Editor!FEngineLoop::Tick() + 3555 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2091]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]