Explosion ear ring effect
I have set up an ear ring effect that triggers when something explodes nearby. The ear ring sound effect is working fine but the mufled sound mix modifier is active on every other player in the map. I would like it to be active only on a single player. This is a multiplayer game so it is kind of vital.
asked Aug 20 '17 at 07:12 PM in Blueprint Scripting
If you spawn the ringing effect on the client side it won't replicate to the other players. Unlike most sounds under multiplayer where you spawn it on the server and then multicast to the clients. This sound effect should only be spawned on the client the needs it.
answered Aug 20 '17 at 09:18 PM
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