Ribbon particle continu ?
Why does the type of ribbon appear to be not subject to the "lifetime" module like other types of particles? And if there is no way to manage the "lifetime" module how to bypass to create an "infinite" ribbon otherwise ?
The only example that comes close to the desired effect that I know does not work for me, here's the link: https://forums.unrealengine.com/showthread.php?6000-Light-Cycle-Particle-Trail
just set the lifetime to zero. that will result in infinite life.
answered Aug 21 '17 at 12:01 PM
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