UE 4.17 Apex Collision hull facing the wrong direction

Importing Apex clothing from 3dsmax using either kinematic/dynamic rig resulting in a wrong collision direction in version 4.17. It was definitely worked with no problem in previous versions including 4.16. therefore I’m guessing it’s a bug. Or is there any new method that I don’t know about? If it’s a bug, Pretty pleeease I beg someone to fix it (>.<)

posted a picture to explain better.

PhysX SDK 3.3.4.

APEX SDK 1.3.4

eugh, tried to figure it out all night long , I missed the easiest solution : redownload & reinstall the PhysX plugin
fixed!