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UE 4.17 Apex Collision hull facing the wrong direction

Importing Apex clothing from 3dsmax using either kinematic/dynamic rig resulting in a wrong collision direction in version 4.17. It was definitely worked with no problem in previous versions including 4.16. therefore I'm guessing it's a bug. Or is there any new method that I don't know about? If it's a bug, Pretty pleeease I beg someone to fix it (>.<)

posted a picture to explain better.

PhysX SDK 3.3.4.

APEX SDK 1.3.4

alt text

Product Version: UE 4.17
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ue417-bug.jpg (255.0 kB)
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asked Aug 20 '17 at 11:38 PM in Bug Reports

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vanadot
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eugh, tried to figure it out all night long , I missed the easiest solution : redownload & reinstall the PhysX plugin fixed!

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answered Aug 21 '17 at 12:44 AM

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vanadot
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