UE 4.17 Apex Collision hull facing the wrong direction
Importing Apex clothing from 3dsmax using either kinematic/dynamic rig resulting in a wrong collision direction in version 4.17. It was definitely worked with no problem in previous versions including 4.16. therefore I'm guessing it's a bug. Or is there any new method that I don't know about? If it's a bug, Pretty pleeease I beg someone to fix it (>.<)
posted a picture to explain better.
PhysX SDK 3.3.4.
APEX SDK 1.3.4
asked Aug 20 '17 at 11:38 PM in Bug Reports
eugh, tried to figure it out all night long , I missed the easiest solution : redownload & reinstall the PhysX plugin fixed!
answered Aug 21 '17 at 12:44 AM
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