Importing Apex clothing from 3dsmax using either kinematic/dynamic rig resulting in a wrong collision direction in version 4.17. It was definitely worked with no problem in previous versions including 4.16. therefore I’m guessing it’s a bug. Or is there any new method that I don’t know about? If it’s a bug, Pretty pleeease I beg someone to fix it (>.<)
posted a picture to explain better.
PhysX SDK 3.3.4.
APEX SDK 1.3.4