How can I modify 2D Character collision to match FlipBook Animation?

Hi,

I’m working off of the Paper 2D Sidescroller template right now and I’ve run into a problem. My 2D character has a ‘slide’ animation/flipbook that makes him get low to the ground but the collision detection is handled by the CapsuleComponent inside the character so he still collides as if he is standing.

I tried turning off collision on the capsule and turning it on inside the flipbook component but the character just falls through the map every time. So basically my question boils down to “How can I make the collision inside a Paper 2D Character Dynamically follow the flipbook component?”

Thus far I’ve been working entirely in blueprints so an answer that only uses blueprints would be preferable.

I also have the same question. Working on 4.18 now. Please update if you have found a solution.

I’m looking for this answer as well. Its probably like setting something that transforms the capsule component if the action is happening. Like if isSliding is true, then scale capsule to 50% and transform down some units. But i haven’t found a tutorial or documentation on how to do it yet.

Use Flipbook collision instead of capsule component collision.

Hope that i helped :slight_smile: