Rotate actor around arbitrary point

Hi everyone,

I have a rocket model which I want to rotate around it’s center of gravity. But the pivot point is at the bottom of the rocket and the center of gravity is further up. I’m sure there is an obvious answer but I must be looking in the wrong place.

Thanks.

If you want to rotate an actor around an arbitrary point, generally I would just create a scene component as a null, and place that where you want the rotation point to be, and then attach your rocket as a child of that null. Now you can rotate the null however you like and the rocket will follow correctly.

Of course! Thank you so much.