Packaging stops at deleted asset. Reloading for Cooker

Hey Guys,

I’m stuck with the following problem:

I try to package my game to Windows 64Bit. This goes fluently until one specific asset is marked as reloading for cooker.
I already tried plenty of things, deleting the asset, renaming the asset, checking the asset for any errors, recreating it, reinstalling Unreal. Nothing worked.

I set up and worked on my project most of the time on another PC.
Some time ago i switched workplaces as well as PC and OS. (Windows 7 Professional to Windows 10 Pro)

I’m also working with Perfroce as Source Control.

Engine is still the same version (4.13.2) and on the old PC it still packages without errors.

Log from the packaging process is attached.link text

Self bumping