Best way of adding custom data to DataDerivedCache?
To support foveated Rendering in a modified version of the Engine I would like to add saliency textures (which will be derived from an object's texture) as derived data to the DDC.
I think using the DDC would be the best possibility because data in the DDC can be regenerated at any time from data stored in .uasset files, just like saliency textures.
Here are my questions:
Thanks in advance!
asked Aug 21 '17 at 03:08 PM in C++ Programming
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