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Hidden Blueprint Nodes

I was following through the Mouse Interface Demo on the documentation - specifically the event graph section of this page: https://rocket.unrealengine.com/docs/ue4/INT/Resources/ContentExamples/MouseInterface/BlueprintActors/index.html

I had great difficulty in trying to find the "set current mouse cursor" node, as indicated in the image at the bottom of the page. The only way I was able to find the node was by copying it over from the Mouse Interface project files.

I unticked context sensitive and searched in the side bar - not sure if I'm doing something wrong or of some nodes are not showing up in the menu?

Cheers,

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asked Mar 11 '14 at 03:32 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

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Hey there!

Since that data is stored within the PlayerController, have you tried dragging a wire off of a "Get Player Controller" node? I can see where this would be helpful if it was visible in the Palette somewhere, but I was able to create the Set Current Mouse Cursor node from Get Player Controller.

And now, a picture!

alt text

Hope this helps!

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answered Mar 11 '14 at 03:32 AM

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:32 AM

Hi Zak - This works! Thanks very much!

My understanding was that by unticking "context sensitive" you would get every possible node exposed, but perhaps there are too many nodes to make this feasible?

Thanks again

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