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Mobile HDR not working, is a compatibility issue?

Hi there, we're working with post effects in our mobile game right now (color grading to be precise). Everything works fine while runing in the editor (even in mobile preview) and compiled in PC, but it does not work at all in android mobile devices.

Test devices: Samsung Galaxy Note III, Huawei P8 Max (They're not last model phones, but is what we have in hand right now)

As is described in this link the mobile HDR feature is enabled and the r.tonemapperfilm is 1 inside the DefaultEngine.ini file.

We're working around for awhile without results. What we missing?

Thanks in advance.

Product Version: UE 4.15
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asked Aug 21 '17 at 07:22 PM in Rendering

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ARCoded
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avatar image ChonusaN Aug 21 '17 at 11:18 PM

Hello, we have same issue here

Any help please?

Thanks!

avatar image ChonusaN Aug 26 '17 at 05:12 PM

Any help will be great

avatar image Nuclear Arbitor Aug 26 '17 at 10:20 PM

no idea about the issue but it would probably be worthwhile to borrow a newer phone and test on that. or even buy a phone and then return it if you can't afford to keep it.

if you haven't already you could the shader version required and what those phones have.

avatar image ChonusaN Aug 26 '17 at 10:26 PM

i tried on a few different phones

avatar image Bartosz Kamol Kamiński Mar 15 '18 at 05:33 PM

I have a similar problem with Bloom values. Project settings/Rendering there is only bool value for Bloom On or Off. Changing values in postprocess volume one the level work's in editor but doesn't work on my device: One plus one with Android.

Any tips?

avatar image Omar Vector Sep 30 '18 at 02:30 AM

I've the same issue, did anyone find a solution yet?

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