How to add deformation physics to my Car?
So basically I want to add deformation physics to my car but I don't know where to start a lot of people suggest adding morph targets but I have no idea how it works, but are there other ways of doing so if so please let me know by send me a link on how to do it, or a blueprint setup, anything would help! Thanks
asked Aug 21 '17 at 07:55 PM in Using UE4
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