How do you turn a TV on and off using a widget button?

Hi everyone,

I’m relatively new to Unreal and I’ve been wrestling with this problem for a while now.
So what I’m trying to do is have my widget power button icon turn from red to green when clicked on. When that happens the TV turns on . When clicked on again it turns off and the widget icon turns red again. I’m not sure what the best/most efficient way of doing this is. Whether it be casting, event dispatchers etc. From the tutorials I’ve already watched the "flip-flop node is key but I don’t know how to get the Level BP to reference the individual widget icon without getting an error. I can get the tv to turn on when the level begins but I’d like the user to have all the control. I can also get the Power icon to turn from red to green but not back to red again. I’ve attached some screen shots. Any help with this would be greatly appreciated :slight_smile: screen shots spelling this out would be really helpful

thanks in advance

210639-tv-controls-widget-bp-power-on.jpg

210638-tv-controls-widget-bp.jpg

Planty of ways here are 3 ways but there are more :stuck_out_tongue_winking_eye: all you need is a refference.

Essential Tutorial for you to watch: Blueprint Communications | Live Training | Unreal Engine - YouTube

Thanks for the quick response Nachtmahr. I’ll be testing out your methods and watching that tutorial ASAP.
Thanks again for steering me in the right direction.