Server Tick Rate Affects Character Mesh Physics [BUG]
Increasing the tick rate on the server causes simple character physics interactions to increase in force. This is a confirmed bug in the server.
*Getting the template to work as client/server involves more work than one would expect, but you're Epic so I figure you know what to do.
*You probably want to also disable that new adaptive network thing -- it's HORRIBLE.
I just went back to the sample I made. It's not happening. I have no idea what I was seeing. I'm looking at the tick rate setting in the INI and it's in the IpNetDriver section, so I'm not sure that's the actual base tick rate at all. Sorry to waste your time. Working with the engine source can get kind of confusing and lonely.
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